When hunting for high value targets, it is common to use a neutral alt either at nearby trade hubs, or further along the pipe where the gank is planned in order to use a cargo scanner on potential targets so that the gank fleet can select and prioritize ships for targetting. This is particularly useful in busy routes such as Jita — Amarr. As a hauler, if you get yellow boxed at any time on your trip, you can assume that you were being cargo scanned for this purpose, and that a gang of gankers is active in the area.
If you are flying high value cargo, you may have been flagged as a target. However note that passive target modules can allow smart cargo scanners to scan you without yellow boxing.
The safest is to always assume gankers know what you are hauling at all times. You can prevent scans from penetrating your cargo by using cargo containers, however many gankers will simply assume in that case that the cargo is valuable and gank you anyway.
Simple rule of thumb for safety is just to never haul more than 2bn ISK to avoid being a high priority target. For all these reasons, the most common and useful ship for this is the Machariel , and a Machariel hanging around a gate at range is a strong sign of a ganking gang looking for targets.
As a hauler: The best way to avoid a bump is to use a webbing alt to allow you to get into warp faster before the bumper can catch you. Once you are being bumped you have very limited options. If the bumper makes a mistake and accidentally bumps you into alignment with another object you might be able to warp out.
The best option is generally just to immediately click "log-out" NOT "safe log out". This will leave your ship in space for 1 minute after you log out, after which it will disappear, and you can log back in later once the gank fleet has moved on. However if the bumper can assemble a gank fleet inside the 1 minute log-off timer, you may still die, or if the bumper employs a Corvette as suicide ship as described below. For this reason it is best to initiate this strategy as soon as possible after the bumping commences.
Other strategies can be attempted such as suicide webbing the bumping ship, however none are particularly effective against an experienced ganker. As a hauler: There is no real defense here. This is always a pure bonus and a pure win for the ganker. Because the mission runner or hauler has lost a lot of stuff and has now realised they made the mistake that cost their ship.
Eve loves to punish those that are not prepared for the worst! When it comes to high sec ganking and baiting victims out, there is most likely a profit to be made from the victim. Which concludes the facts that the loss of your spaceship has made a turning profit for the ganker. As a general advice it is recommend to fly what you can afford to lose so you can replace it at all times. It is better to deny the content for the ganker, this leads to boredom, which leads to them finding someone else to target.
Let your voice be heard! Submit your own article to Imperium News here! Would you like to join the Imperium News staff? Find out how! Freighter ganks often occur because the trucker is running logistics for a rival NULLSEC power bloc, and the scan of their contract contents has been cross-checked.
People often miss out the fact that picking a fight with certain NULL powers suddenly impose a certain strain on your inbound logistics. But it certainly takes a huge chunk out of the replacement costs and availability. One group for example regularly kills far more in gross ISK than entire active PVP alliances can manage in an entire year… and they do it in less than a month!
So have a care who your contracts are for too. You may become earmarked just because unbeknownst to you the random Jita trading alt you picked up the outbound cargo for actually belongs to someone else. Yesterday I have released an article about freighters in High Sec, which can be found on my own blog.
Regarding that I am already working for several days on the Nullsec Power block Freighter Logistics article which will be separated from these two articles. Either to corner a LP market or simply afford their discretionary loss mails or the first hull which is often not subject to SRP. Heard indirectly one of them made mint of a couple billion recently selling Darkness Dorkness in common parlance and GOTG coalition the Tempest Fleet Issue blueprints the recently started to whelp so spectacularly up in the North.
Ganking a player and then playing them with a recruitment if they turn out to be decent. One group did a fair bit of this in years gone by near the Rens trade hub. There is a lowsec system where if you place market orders there at discount they will show on the window in the Rens trade hub.
Their scam was to seed things below NPC price which were on their preferred training path. So they knew the people snagging those orders would be near-well qualified to join their fleets. And their market alts told them near-enough when the pilot would be making their way to jump in.
Login Register. Ghost Negotiator. About the author Ghost Negotiator. B October 13, Ganking is all about trading-up and making the cheapest, fastest, biggest deal you can at any cost. High-Sec Ganking as a pursuit works like this: one side uses a critical mass of inexpensive, high-DPS ships to dump overwhelming damage on an expensive, high-value-bearing hauler, freighter, or transport ship. Ganking is a game of trading-up in the ISK war, and hopefully RNG is favorable and enough loot drops that the gankers can exploit a profit by selling the spoils.
No big gank goes down without a loot bus standing by. High-sec ganking is typically carried out in 0. Reaction times in 1. Response times in 0.
Most high-sec ganker fits are Alpha clone suitable, meaning they can be easily flown by free-to-play players, and the cost for even Tech II fit ships rarely exceeds million ISK. In the case of the Bowhead pictured at top as fit had only , EHP, and 74 capsuleers took part in the gank for a total potential output of ,; more than enough to get the job done.
In the case of the Bowhead it was a trade at on the ISK equation, but only 1. Just enough to cover the cost of the gank itself. There are, of course, daily examples where rolling the PVP dice pays off for the gankers in all regions of space, or when they catch someone dumb unfortunate enough to transport skill injectors in a shuttle another one or move expensive modules to 0. Some groups of gankers receive support from large coalitions and corporations, from which their members often participate in the ganking.
In a game like Dark Souls , gankers follow the same behavior they follow in EVE: catching someone in an ambush and overwhelming them with numbers for the purposes of killing them and creating unrest or provoking an emotional response. That New Eden exists as a singular, cohesive universe existing on one shard and has more-or-less static routes between centers of trade means that ganking is tremendously simplified for the attackers:. This is also, certainly, a contributing factor.
The gank itself takes numbers, timing, and a degree of luck, but the formula is a simple one. Ganking is easy. Contrary to what might be expected there are heaps of anecdotal accounts of players rage-quitting EVE because of a high-sec gank, but, paradoxically many of these accounts are personal recollections from current players. Something about the loss of significant value or, even more bizarre, near misses purportedly draws players back.
So, it must be a good thing, right? Well, it poses an interesting question and one which I think the developers have been careful not to directly address. Most games consider ganking to be a form of player griefing, and griefing is a growing problem for a number of different games, from Minecraft to Counterstrike. Wardecs had reached a point whereby it was very broadly agreed that the system was unbalanced and many nascent or developing player corporations were being harried by high-sec attackers and players were leaving the game or choosing to spend their time elsewhere.
Brisc: It took about three years to get them to start looking at it. To the effect of: is there one? That is one thing that consistently makes CCP sit up and notice. Jurius: What about the departure of existing players? Not specific to ganking, per se, but do we have metrics on the reasons why they leave or testimonials from exit interviews?
I reached out to Thore Brakeman, the victim of the gank I witnessed, and asked what his story was and his reaction to the gank. He replied with typical capsuleer stoicism. This is an almost exclusive status held by the GSF, and it has been that way for a long time. Possibly years. KST is always representing on these kills.
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