What quests are there in the soul cairn




















Several gates can be unlocked by shooting arrows at stones with round holes containing glowing blueish spheres. Following the main path north-east of the portal, the entrance to the Boneyard and Valerica can be found. The dragon Durnehviir has to be faced inside this yard. And here the Elder Scroll Blood can be found. Leaving the yard, Durnehviir will reappear and offer to teach a new shout: Summon Durnehviir.

This enclosed ruin is located to the south-west of the Boneyard entrance. Skyrim Wiki Explore. Main Page All Pages. Arvak, please come back! Come back! If you speak to him, he'll plead with you to help find Arvak. You'll have to ask him what he's talking about, and he'll explain, "Arvak.

My horse. We came to this horrible place together. We were attacked by monsters, so I told him to run. He begs you to find Arvak's skull, giving you a quest to locate it. Arvak will then begin appearing at random and briefly running in the direction of his skull before disappearing again. From the entrance to the Boneyard, where Valerica is, head directly east. You will be able to see the tower and the four ghosts surrounding it, kneeling as if in prayer.

Upon approaching the skull, the souls will turn into mistmen. After dealing with them, you are free to take the skull, causing the soul of its owner to materialize nearby, a short distance away from the shrine. He will thank you considerably, saying, "He's such a loyal beast. Here, I'll teach you how to call him to you. Arvak's behavior is similar to a regular horse , though he will dissipate after 60 seconds from when you summon him if you are not mounted.

As you walk away from the soul, he will express deep gratitude and joy to see his horse become free of that eternal prison; telling you, "Goodbye, hero! Take good care of Arvak for me! Such a good horse. At the top of the tower is an Ideal Master Crystal floating above another chest of quality loot.

A discernible path heading north from the doorway to the courtyard leads to a paved section with a lightning attractor beside a chest.

Some skeletal remains and a soul gem are on the ground in front of the chest. Using the lightning attractor causes some bonemen and wrathmen to rise from bone piles around it. Head towards the gap in the great wall.

A short distance before reaching it, there are stairs leading up to the rear of the wall, with a window that looks through to the other side. The window is flanked by flagpoles, and there is a soul standing beside it. Additionally, the stones at the base of the flagpoles hold page 1 of Jiub's Opus , a random poison , a copy of The Book of Life and Service , and a random filled soul gem.

You can see a chest which contains minor loot through the window on the other side of the wall. To reach the chest, you need to pass through the gap in the wall and immediately turn east, then follow the wall until you reach a short flight of stairs leading up to the alcove containing the chest. North of this chest, you will find Morven Stroud , a merchant from High Rock who wound up here after he double-crossed some necromancers. He arrived with his horse and cart, and is the only merchant within the Soul Cairn.

He is willing to trade 25 soul husks for any single random item. You can choose between a sword , a battleaxe , a piece of light armor , a piece of heavy armor , or a spell tome. He has an unlimited supply of each option, so if you're after a specific enchantment, save and reload before speaking to him.

Morven can be found standing or sitting near his wagon; his skeleton is lying sprawled across the wagon seat, and can be freely looted for a few septims. Some unusable barrels are at the wagon's rear, with page 10 of Jiub's Opus sitting atop one of them. A large building with a doorway blocked by bars lies immediately behind Morven. The orbs you need to shoot are on either side of you when facing the blocked doorway. The orb on the left is on top of the building. Inside the building, you'll find a chest containing minor loot.

To the right of Morven Stroud is a flight of stairs leading up to a teleport well, which takes you to the pinnacle of the same building. Dropping from the northern corner leads to a flat section of roof, where you'll find another chest containing minor loot you will only suffer minor damage from the fall.

Following the main wall and barrier to the east leads to several structures. The first is a small many-arched structure containing nothing of interest. The second structure just beyond the first is a tall, ornate tower, with broken masonry spinning around its top, and what seems to be many souls congregating around a tall, armored figure at its base.

This is one of the keepers. As you approach, up to four wrathmen will rise and attack. Once they are defeated, you will face the keeper, who carries a dragonbone battleaxe. During the fight, the souls that the keeper was draining will vanish. A few paces farther east lies another structure, with four pillars supporting it. Beneath the structure, you'll find a typical shrine base holding the Conjure Wrathman spell tome.

Upon approaching the spell tome, some wrathmen will attack. There is a path to the east of this structure; follow it to find the Reaper's Lair. On the east side of this building, you will find a skeleton leaning against a large rock, with a random enchanted greatsword and an ancient Nord helmet lying beside it. There is also a note next to the skeleton, which suggests this was an accomplished adventurer who willingly entered the portal against someone's advice.

More wrathmen will rise as you approach the skeleton. The Reaper's Lair is the only building with a door within the Soul Cairn. To correctly call forth the reaper and its minions, you will normally need to collect three reaper gem fragments , although it is also possible to do this using fire runes see notes.

Full details for the lair are found on the relevant page. Heading north from the Reaper's Lair, you'll come to a large paved area with several structures and flights of stairs that lead up to a lightning attractor. Using it will cause some bonemen, wrathmen, and mistmen to attack. Head southwest, passing the spiked roof of a building, to another paved area with a well in the middle. As you approach, bonemen will attack you. Beside the well is a skull, a random shield , a random enchanted dagger , page 5 of Jiub's Opus , a random poison, and three empty random soul gems.

North of the well, you will encounter Jiub sitting beside or walking around an extinguished campfire while muttering to himself. You can speak to him to learn more about him, and offer your services to help him find ten pages of his notes so he may write the second volume of his autobiography. This will initiate the quest Impatience of a Saint. Once you've collected all ten pages of his book, you will be able to see the details in Jiub's form far more clearly.

He will be overjoyed, and will reward you with a unique book, Saint Jiub's Opus , as well as the locket of Saint Jiub. To the west is a large structure, with a path leading around behind a wall.

As you approach, several bonemen, wrathmen, and mistmen will all attack. A well is in the northern corner of the structure. Nearby, along the northeast wall, a random enchanted steel war axe is on the same raised section of paved ground as the well. The entrance to yet another structure is nearby to the southwest. There is an Ideal Master Crystal hanging above a chest, which contains one of the reaper gem fragments in addition to quality loot. There is a second, lower level to the southwest, featuring at the far southwest end another chest of minor loot with a sack of soul husks beside it.

From the location of Arvak's skull, continue northeast to find another tower with a teleport well inside. As you approach, some bonemen, wrathmen, and mistmen will attack you from the roof as well as from the ground.

You can teleport directly to the roof and then fight your way back down. Two flights of stairs down from the top, on the first covered section, is a copy of The Book of Life and Service. On the next level down, you can see part of a long bow ; casting any magic at it will cause another boneman to rise. Back on ground level, another dragon carcass with an enchanted battleaxe and a few orcish arrows lies a couple feet north of the stairs.

A few paces farther to the east lies a staircase leading up to a paved section, where you'll find a plinth holding the Conjure Mistman spell tome. There is a medium coin purse, an empty random soul gem, and page 7 of Jiub's Opus on the ground at the base of the shrine.

You will summon several angry mistmen upon approaching the spell tome. North-northwest of the shrine is a teleport well with three pillars around it and two healing wells beside it, all underneath a floating island. Entering the teleport well transports you to a structure on top of the island. Following the path around the structure counter-clockwise as you climb, you will pass several souls before reaching a keeper armed with a dragonbone bow. Behind the keeper is another teleport well, which returns you to the ground beside the first well.

Head west, and you will soon see another large building with an Ideal Master Crystal floating above it. Inside, a staircase leads all the way to the roof, where a chest containing quality loot including one of the reaper gem fragments and a copy of The Book of Life and Service are sitting directly under the crystal. Heading southwest, up the hill towards the Boneyard, you will see a building situated against the eastern wall, with several flights of stairs leading up to it.

At the top of the first flight of stairs, you will see a short, covered passage on your right. There is a chest at the end of the passage, with page 4 of Jiub's Opus and two pieces of silver ore sitting on the ground beside it. As you approach the chest, a mistman will rise from the nearby pile of bones. A path heading south from this building leads to a healing well surrounded by upright stones.



0コメント

  • 1000 / 1000