Is it possible to mod bf3




















Medal of Honor: Warfighter releases October 23, Battlefield 4 releases fall Source: EA. Twitch has banned Amouranth quite a few different times over the years, with nearly every ban handed down for a different broken rule. Share Share Tweet Email.

Every Time Amouranth Has Been Banned from Twitch and Why Twitch has banned Amouranth quite a few different times over the years, with nearly every ban handed down for a different broken rule. GR Staff. I recommend making a new cat instead of tweaking cas.

Basically you alter the new cat when making tweaks and when you press "Activate" the new cat will be copied to cas.

DLC expansions use sb and toc files instead of cas and cat so changes are not guaranteed to work there. And yes, the game does not do checks for modified content. Just like in bc2 you can do stuff like 4x zoom iron sights, though it was probably more useful in bc2 with the scope taking up a slot on its own. On the other hand it might come in handy for snipers.

It's a shame you deleted the download. The only thing worse than letting everybody have access to this which would force DICE to arrive at some resolution sharpish would be letting only a few people have it who can then craft an advantage for themselves most people can't get and which DICE won't necessarily stop in a hurry.

While I hope an eventual resolution would see us able to use modified data files on unranked games right now by allowing this out there but keeping it underground you're making the game worse not better. I am aware of that. The modified cascat I have posted should be proof enough of what is possible. At the moment it seems more viable to me to have 50 madmen instead of This being said I will make it public again in three days.

All I want is a simple "Excellent work! Well of course it's 'Excellent Work', quite the achievement, I've never wanted to mod any game more than I'd love to mod this one I could write a list two pages long of tweaks I'd like to make private games more tense and tactical.

But maybe it should've been kept secret and used just to distribute data files that achieve certain requested changes as you have now for colour correction. At the same time some instruction for server-ops on how to use PB MD5 checks to decide they don't want those changes on their server would've been appropriate.

That would be a pretty manageable situation with only up-sides. Metro and other maps looks really nice now, the way they should be visible. Stupid Fading tint is bullcrap and dull. Is it possible you can upload the IRNV scope fix? Great Job btw! Look, I have barely made any tests before releasing the tool.

Think back to bf2. Changing things on your client have no effect. The server handles projectile damage, materials, deviation, recoil, whether you are zoomed in or not. I had not thought of testing it because according to my idea of the game it would not have any effect.

It would've been wasted time. Should I even bother? Can't that be done with. Cascat and sbtoc are completely different archives. The tool is only for cascat archives as stated in the title. Anyone modding DLC maps has used the offsets I have given you note that tehfusion has figured out the offsets on his own though. The pastes only make things more convenient. Not that I am aware of. They would be way too large. Cascat are excellent archives for modding.

Every file exists only once the DLC on the other hand for example have stored the weapon stats in the individual maps so the weapons are stored four times.

Additionally new archives can be added just by telling the cat that there is another archive number. And that's the brilliant part, you see? The original assets are not modified at all and all changes are stored in a rather tiny file. Every toc file has exactly one sb file with the same name. A cat file on the other hand has an arbitary number of cas files. I am not sure how to get around this issue. It was the same with bc2. The bf3 alpha and beta relied on sbtoc too. Same for all other fb2 games.

Only bf3 retail files are based on cascat. Basically cascat means long loading times but easy mods whereas sbtoc means streamlining the archives for short loading times at the cost of space and ease of modding. I know the loading times in BF2 were super longer before the long md5 check, while they were significantly improved in by splitting the single large server and client zips into smaller multiple files I did this to a modded version of POE2 as well and halved the loading times.

It really is unfathomable how much of this game is client side. They have some really idiotic people running the engine development team. Ah well. Both cascat and sbtoc are uncompressed. Our fundamental goal is to create an immersive gameplay and a more realistic experience. We are designing and developing all aspects of the game around this goal. It's set in the real world starting from the end of the Cold War to modern day conflicts.

The Mod draws most of its inspiration from the successful BF2 "Project Reality" mod and offers a complete gameplay and UI overhaul that creates a more tactical and in-depth experience compared to the vanilla BF3.



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