The run-and-gun mechanics have barely changed, with the emphasis still very much on inching forward; as with previous Call of Duty games, enemies keep spawning until you've pushed past a certain point. As most of the missions have a sense of urgency find the hostage, chase the buy guy and so on this doesn't feel too forced, but your comrades' constant shouts of "we've got to keep moving!
There have been some tweaks to the formula - support units such as Predator drones and AC gunships are now more smoothly integrated into the action. In some missions your character can reach some dug-in enemy troops, take cover and whip out a laptop to call in a drone strike or toss a smoke marker to show the Air Force where to bring the rain.
Even missions where you control the guns of an AC to support ground troops flow seamlessly between controlling airborne howitzers and running with the grunts on the ground - there's even a picture-in-picture feed from the infantry to keep you in the action. They detonate, sending Yuri and Soap falling to the ground, as Price barely escapes a bomb-laden Kamarov, who was killed by the explosions. Yuri wakes up to see Soap very badly wounded from the fall, as Price tries to get him up.
The three take refuge in a nearby resistance safehouse, as the Resistance come to their aid. Enraged by the revelation, Price punches Yuri down a flight of stairs and holds him at gunpoint, demanding how he knew of Makarov. Through flashbacks, Yuri describes his role with the Russian Ultranationalists.
Before the massacre, Yuri tried warning the authorities about what Makarov was about to do to the airport, but Makarov knew of this and shot him in the car park and left him for dead as punishment. When the attack began, Yuri managed to wield a pistol that belonged to a dead officer. He attempted to stop the massacre, but failed due to his injuries. A medic comes to his aid and saves his life as the flashbacks end.
Price decides not to shoot Yuri as he "bought himself some time The two follow up a lead on Makarov's suspected fortress, thanks to intel provided by Baseplate MacMillan. They head to Berlin an in attempt to reach the safehouse and save Vorshevsky's daughter, but are too late and the helicopter with the girl inside gets away.
Team Metal tells Price of their failure to rescue the daughter, and that they took her to a diamond mine in Siberia , where her father, the President, is also located. Both Task Force and Team Metal set out a joint rescue operation to save them.
The team are successful in rescuing the Vorshevsky's, however, not everyone was able to escape; Sandman and other members of Team Metal sacrificed their lives for their allies and did not get onto the extraction helicopter, keeping the enemies busy. They are then presumably killed by the collapsing mine. Sergeant Derek "Frost" Westbrook was at a different part of the mine during the operation, as revealed in the Special Ops mission, " Black Ice ".
Unlike the other Team Metal members, he managed to escaped safely. Following the rescue of the Vorshevsky's and the end of the conflict between America and Russia, Task Force has been reinstated. Price and Yuri focus on Makarov and try to find his location of hiding. They manage to find him at the Hotel Oasis in Dubai three months later in thanks to intel by Nikolai.
They are first seen putting Juggernaut armor on in a van as Makarov's men shoot it but to no avail. They eventually start infiltrating the hotel with the armor and their machine guns and are virtually unstoppable until a helicopter shoots them while in an elevator. Their armor catches fire, forcing them to shed it. They now have only four minutes to find Makarov, so the two then head to the restaurant where he was reported to be.
They see him running up to the roof of the building, but are being fired at by rockets from another helicopter. The rockets cause the atrium to begin to collapse. The floor collapses, and Price narrowly escapes falling to his death. After clambering up, he sees that Yuri has been impaled by a piece of debris from the explosion, and he tells Price to go on without him and stop Makarov, as he tries to pull the metal rod out of his abdomen.
As Price runs to the roof, he sees Makarov try and escape via the helicopter, but Price manages to jump onto it. He punches one of the pilots and pulls him out. The co-pilot tries to shoot him with a pistol, but Price dodges it, shooting the helicopter instead.
He is then stabbed in the throat. Price then manages to divert the helicopter back to the roof of the hotel where it crashes. Price wakes up to see the glass about to shatter. He sees Makarov getting out of the crashed helicopter and the two of them race for a pistol they see on the floor. As Price is about to grab it, Makarov steps on his hand, wielding it first.
As he is about to shoot Price, he is caught off-guard by Yuri as he comes in and shoots him right before he is able to finish Price. Makarov then shoots him back, ultimately killing him. He then wraps the cable around a beam. The glass they are fighting on finally breaks and the two fall through but Makarov is hanged by the cable around his neck. Police sirens are then heard outside the hotel as the credits start rolling. The player wielding an ACR 6.
The game was praised for its amazing gameplay and campaign. With 6. If you are a sucker for first-person shooter games, you must play Call of Duty: Modern Warfare 3. It has improved and got better since the release of the first Call of Duty game. Right from the start, the game gets you hooked to the screens.
The amazing visuals backed by an excellent soundtrack is what makes the game more interesting. Modern Warfare 3 shares a lot in common with its predecessors. Just like any other first-person shooter game, this one too comes with different game modes. Starting with the Campaign mode, the player takes over the role of various characters when playing in the single-player campaign.
The Campaign mode is divided into three sets of missions that are called Acts. In each act, players are required to fulfill a series of objectives. The health of the player is restored over time. However, receiving continuous damage in a short time can get you killed. In this mode, players are accompanied by soldiers but they cannot be issued soldiers.
Next comes Cooperative which features a new mode game mode called Survival. In this mode, one and two players have to fight against a large group of enemies. With every wave, the level of difficulty increases. This mode can be accessed from the multiplayer maps in the game. Scoping the Mediterranean, Hamburg, a sprawling vacation resort and even the Scottish Islands, players hungry for action will have no shortage of venues to test their Multiplayer and Special Ops skills.
Lookout : Carved into a combat-weary mountainside, this new "Face Off" map pits you against your opposition in a forward observation base littered in chokepoints and tight corridors. Hop aboard snowmobiles to infiltrate a diamond mine in " Black Ice " or head to India, where " Negotiator " will leave the fate of hostages in their hands.
Black Ice : Shred ice from aboard your snowmobile as you infiltrate a diamond mine and melt more than snow when you plant high-grade explosives. Negotiator : Cash in all your karma as you head to India for high-stakes hostage extraction, where you'll breach-and-clear rooms and navigate surface streets to secure the safety of your VIPs.
Combat-Heavy Care Package. High-altitude Special Ops challenges put tactical skills to the test, with players navigating armed drones above a Russian destroyer and evading RPGs from the roof of a helicopter-swarmed hotel. Intersection : A New York bridge overpass provides the backdrop in which an ultra-condensed 2-block battle zone allows players to fight on the first and second floors of surrounding apartments.
Vortex : No storm shelter can keep you safe in a map that places you just outside the danger zone of a devastating tornado.
U-Turn : A bombed-out, gridlocked highway provides a perfect backdrop for combatants, where oil fields burn black high above six-lanes' worth of abandoned vehicles.
Surrounded by mountains, " Gulch " sends combatants into a forgotten mining town with only mine shafts and equipment sheds for cover. The Jersey coast awaits in " Boardwalk ," where fun in the sun means facing enemies on the beach. Players must earn their sea legs on " Off Shore " and " Decommission ," where deadly oceanic oilrigs and a maze of rotting ocean liners provide the perfect setting for shoreline-based combat.
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